1/22/25

Final Fantasy XV: Noctis Defender

One of the biggest challenges I had to face was how to make an AR like video using final fantasy assets. This lead me to create our Unreal Template with preset levels, lighting, materials, animation library, HRDI library, effects library, and Niagara templates.

But I didn’t just stop at Unreal, I made the working template for our rigs in maya using Advanced Skeleton and developed a new blendshape system for text to speech. After 3 months of hard work, this lead to our artist to no longer be limited by time or the hurdles of repetition and development.

Also, this was a win as the top creative for FF2 when it went live.

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